If you sell a tower, you get the resources back. If a tower gets destroyed, you get the resources back. One thing I’m extremely fond of is that your resources never decrease. Infantry, helicopters, bombers, drones, tanks, BIGGER tanks, EVEN BIGGER tanks, FREAKING MECHS!!! And that’s not even all of them! It’s a good job that you’re given as much time as you like before summoning the wave. Ample information is given on the types of units heading your way, and there is plenty of variety. X-Morph: Defense combines these two and somehow gets them to work perfectly in tandem to create an extremely satisfying game-play loop.Įvery level is made up of wave after wave of enemies, and you get prep time before each to construct your towers and plan your strategies accordingly. The only tower defense game I’ve played before this is Bloons TD5 and as far as bullet-hells go… Let’s just say I don’t seek them out. Let’s delve into why this game blew my mind.įirst of all, X-Morph: Defense has the balls to mix not one but two genres I have almost no experience with: bullet-hell twin-stick shooters and tower defense titles. And I’ve played a plethora of excellent titles, so that is some feat. I don’t know how EXOR Studios managed it, but X-Morph: Defense is possibly the most impressive Switch game I’ve played to date.
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